Demon's Crest
Demon's Crest is the third installment in the "Gargoyle's Quest" series, companion series to "Ghouls n' Ghosts". While the latter stars Sir Arthur of the human world in his battle against evil, Demon's Crest and its predecessors put you in the role of Firebrand, gargoyle warrior of the demon realm and one of the very same red bastards that persistently torture Arthur all throughout his Ghouls n' Ghosts adventures. Firebrand was a respected hero of his world in the last two games, but in Demon's Crest something has gone terribly wrong and he is now a hated outcast, accused of nearly destroying the world. Your new goal is to exact vengeance on the Demon realm's ruler.
Each crest gives Firebrand access to a new form that he can take on at any time. From left to right: fire gargoyle (firebrand's normal form) ground gargoyle (can't fly, but can move heavy objects and send blasts along the ground) aerial gargoyle (can fly straight up instead of only left to right like the fire gargoyle) tidal gargoyle (also flightless but can breathe water) legendary gargoyle (does everything) and ultimate gargoyle (also does everything).
Hold mouse over enemy for information
Torch-holding statues that spit small pellets.
Axe-tossing hunchbacks. Axe-tossing hunchbacks.
These fish men leap up out of water and spit.
These cloaked guys melt in and out of the ground
These cloaked guys melt in and out of the ground
Ghouls that stand by heaps of skulls, throwing them at you.  ...The ghouls sometimes flip out and charge at you screaming.
These fish men leap up out of water and spit.
Axe-tossing hunchbacks.
These cloaked guys melt in and out of the ground
Gnashing plant-mouths that grow in the ground.
These bugs crawl up and down walls.
These bugs crawl up and down walls.
Small ghosts that phase in and out.
These cloaked guys melt in and out of the ground
These cloaked guys melt in and out of the ground
...like this!
Stretchy corpses just beneath the soil of the graveyard. They'lle hold you down as they eat.
These floating armored guys are invincible from the front and passive until threatened.
Eyeball bats!
Only the strongest gargoyle forms can break off their armor.
Only the strongest gargoyle forms can break off their armor.
Vampire bats infest the catacombs beneath the graveyard and awaken in the dark. Immobile fire skulls that extend their necks.
Eyeball bats!
Crawling corpses that spit.
...this of course darkens the area and wakes up the vampire bats. Boo! Crawling corpses that spit. I like these guys.
These ghosts appear in the catacombs to snuff out candles by eating them...
Crawling corpses that spit.
Eyaball bats!
Eyeball bats!
Leeches thrown from the tops of the "anemones".
Flying platforms you can stand on, but will spit at you.
Flying platforms you can stand on, but will spit at you.
Immobile enemies in the coral-lined grotto. Let's call them "anemones".
Immobile enemies in the coral-lined grotto. Let's call them "anemones".
Buzzard-like zombies that attack with their...droppings...
Buzzard-like zombies that attack with their...droppings...
Bloodthirsty tree roots straight out of Ghosts n' Goblins!
These pop out of the walls in the towers.
Stone heads that float at you and burst.
Flop, flop.
Worms that crawl along tree branches.
These pop out of the walls in the towers.
Scary faced fishies! They swim and stuff.
Spiny globs of jelly spat out by the "anemones".
Crossbows manned by tiny gremlins in Phalanx's palace.
Iron maidens that open to release green versions of the crawling, spitting corpses.
Iron maidens that open to release green versions of the crawling, spitting corpses. ...you know what I mean, the enemies just before the two fire skulls up there.
Jesters in phalanx's lair that emerge from stained glass windows.
Jesters in phalanx's lair that emerge from stained glass windows.
Weird stone thingamabobs that float and stab down at you.
Flammable oil creatures found in the ice caves.
Fanged worms lining the floors of caves. The same sprites are also used as zombie hands.
Flammable oil creatures found in the ice caves.
Flammable oil creatures found in the ice caves.
Flammable oil creatures found in the ice caves.
Civilians
Runs the magic shop. Has a crystal ball.
This guy has you play a skull-smashing, whack-a-mole type game. This fun, friendly-looking character sells potions.
This old wise man does nothing but talk.
Fella lounging around the middle of demon town. He talks a little.
The "imp" spell summons this Super Ghouls n' Ghosts escapee. He'll serve you for money.
Bosses
Somulo
You face this zombie dragon at the very start of the game, in a gladitorial arena where Firebrand is forced to fight for the crowd's enjoyment. Somulo attacks by spitting fireballs and can be damaged by shots to the head. Once you have killed it, you can escape the arena, but it will poke its head out for one last fight.
Hypogriff
You'll fight several of these throughout the game. Each is found in statue form until you smash it. The awakened hypogriff attacks by flying into you and firing trios of bladelike feathers.
Arma
A birdlike gargoyle bounty hunter loyal to Phalanx, you'll battle Arma a total of three times. Each battle he grows stronger and attacks with a greater variety of moves including energy blasts and whirlwinds.
Belth
The boss of the graveyard, this large skeleton lurks beneath a field of skulls and attacks with the massive blade-arm that it also uses as a crutch. He has no projectile attacks, but can dash from one end of the screen to the other and has an impressive reach.
Ovnunu
Deep beneath the graveyard lies a shaft inhabited by this boss. Ovnunu consists of an undulating mass of jelly filled with eyeballs and a larger, tentacles central eye. It attacks by sending out its many flying eyeballs to run into you. When all of them have been destroyed, the core will emerge and attack by squirting acid from its pupil. Destroy the core and the jelly will shrivel up. Ovnunu is virtually identical to Vitreous, the boss of Misery Mire in Zelda: A Link to the Past.
Flamelord
A being of pure fire, Flamelord can be found deep in the forest, burning everything around him. His primary form is of a stationary flaming skeleton that forms small fiery birds to send out after you. It can dash across the screen in a cat-like shape, and eventually changes into a floating trio of skulls that drops flame everywhere.
Scula
This creepy crustacean can be found in an watery grotto. It is actually two individual monsters, a "body" creature that detaches the "head" creature to throw it around.
Crawler
Crawler is nothing but a giant, shuffling heap of sloppy carrion vulnerable only in its seldom-opened eyes. It attacks by releasing two kinds of smaller zombies from the holes down its back. One variety floats and emerges on its own while the legless, crawling type is pulled out and thrown at you by Crawler itself. It will also pound the ground to rain dangerous debris down from the cieling. When destroyed, crawler leaves behind a small heap of miscellaneous bones.
Flier
This human-faced insect flies in circles and attacks by throwing its claws as boomerangs.
Holothurion
This giant water-snail doesn't move, but its breathing causes the water in the room to swirl around. Aside from pulling you all over the place, toxic bubbles are released into the current from the creature's shell.
Grewon
A feline monster with a high-pitched cry, found in both the ice palace and final level. It attacks by leaping and with icy breath. When hit, it glows green and becomes temporarily invulnerable.
Phalanx
Your primary foe, the guy presently in charge of the demon realm who had you locked up in the first place while he planned his evil plans in peace. His first form attacks with energy balls and forces you into a water-filled arena. His second massive form doesn't move, but attacks with an assortment of deadly projectiles and only his head can be damaged. To make matters worse you'll fight this form over boiling lava, on floating platforms that repeatedly disintegrate as they collide with Phalanx's body.
Dark Demon
An optional boss, and only accessible if you've collected every crest. Dark Demon's primary form is that of a giant, floating skeleton that drifts around the room throwing out whirling claws. It also releases atom-like spheres that follow you forever, and will slowly transform the walls and floors of the room into deadly spikes in his hovering, shimmering alternate form.
Random cool objects.
Big tombstone thing.
Statue from the sunken ruins.
Sculpture at the center of demon town.
Small tombstone thing.
Bottled fetus from the background of the potion shop!

 

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