Super Metroid Creature Sprites
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Co-stars of the metroid series, these gelatinous, flying lifeforms are presumably the most dangerous creatures in the whole damn universe. They can drain the lifeforce from anything they touch, survive in deep space, multiply when exposed to beta rays and even evolve into numerous bigger, stronger forms on their home planet. In Metroid II, heroine Samus Aran battles and destroys the dragon-like metroid queen, and Its last egg hatches into a larva that imprints on Samus as its mother. "Super Metroid" begins when this larva is stolen from a laboratory by Ridley, below.
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Bogleech.com has been around since 2001 and is loaded with original content including flash cartoons, comics, artwork and loads of articles, yet for some curious reason, this damn page of metroid graphics gets nearly 50% of my entire site traffic, and most people finding this page do not appear to visit the rest of the site. Metroid is actually one of over 50 different games in my old creature-sprite archives, and if you're fond of monsters, aliens, ghouls and other beasties, you should definitely enjoy the rest of the website! VISIT THE MAIN PAGE ALREADY! I haven't been ripping game sprites since 2007!
....We now return you to your regularly scheduled sprite gallery.
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The inventors of Samus Aran's armor and starship, the Chozo are an extinct, birdlike race so advanced that they became incapable of evolving any farther, and stepped aside to observe other sentient species. The statues they have left on planet Zebes hold various artifacts that Samus can integrate into her suit as new weapon systems.
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Samus' sworn enemies, the space pirates are led by the evil Mother Brain (see bosses) and utilize the Chozo's ancient homeworld of Zebes as their base of operations. The soldiers of the space pirate army come in two varieties: humanoid, mantis-like "Zebesians" (who can fire rays from their claws) and flying, wasp-like "Kihunters" who hop around and spit acid when their wings are blown off.
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A nearly constant deluge of acid rain makes the surface of Zebes almost uninhabitable, but beneath the ground lies a subterranean ecosystem teeming with strange and deadly organisms. The areas of Zebes are Crateria (rocky caverns close to the surface) Brinstar (an underground jungle of fungus and thorny vines) Maridia (an underground sea) Norfair (a place of boiling lava close to the planet's core) Tourian (the space pirate's hideout) and the Wrecked Ship (a crashed vessel that is now haunted by Phantoon and his minions)
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-Hold mouse over all images for names and descriptions (may not work in Firefox)-
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The only boss in Crateria. Torizo is an evil Chozo variant that
awakens once you take the item it holds in statue form. It fights by
sending energy waves out of its claws and spitting explosive
spheres.
A giant plant genetically engineered by the space pirates
and the miniboss of Brinstar. It swings back and forth,
occasionally opening its shell to expose its weak point. The
four pods that hang from the ceiling release numerous
harmful spores.
The largest of the pirates and the main boss of Brinstar. Kraid spits explosive rocks
from his mouth, throws his claws and fires thorny creatures from the three holes in
his belly (yes, those are creatures. The official nintendo artwork reveals sharklike
mouths on their undersides)
In the room before your fight with Kraid, you'll encounter his rather cute little
miniature clone.
My favorite miniboss, Norfair's slimy Crocomire spits energy balls and is
impervious to almost all damage thanks to its thick, sticky skin. The only way to
defeat crocomire is to fire missles into its mouth. Each shot causes Crocomire to
step backwards towards a weak, crumbling bridge. When the bridge collapses
under Crocomire's weight, he dissolves in the lava below. His skeleton will take
one final lunge at you, but collapses before it has a chance to attack. A scrapper
to the end!
Mother Brain's favorite henchman, Ridley is a flying, firebreathing reptile
with a razor sharp tail and claws. It was this diabolical being who stole the
Metroid larva at the start of the game, and he serves as the final boss in the
hellish Norfair.
The rather minor miniboss of Maridia. A giant eel that
swims in and out of holes in the wall, occasionally firing a
spread of bullets from its mouth. Easy to defeat.
The boss of Maridia is a HUGE Evir and probably not affiliated with
the space pirates. It clutches you in its legs and attacks with its tail.
Upon its defeat, a group of unique-looking Evir will appear to bury
their fallen leader.
The ghost pirate makes its home in the wrecked ship, where it saps the ships
power supply and communicates telepathically with the Mother Brain. Phantoon
can go invisible and rematerialize anywhere, its eye is its only weak point and it
attacks by dropping ghostly, hopping eyeballs or launching them in waves. Once
Phantoon is destroyed, power returns to the ship. This unlocks all doors but also
activates several traps and enemies, including the robots and curious, floating
atoms.
Leader of the space pirate forces and main villain of the original Metroid series. Mother
brain is initially confined within its tank as it was in the first game, but once "defeated," it falls
through the floor and rises on a terrifying new body.
In this form, the Mother Brain shoots energy bursts from its hands, toxic bombs from its
mouth and a deadly psychic ray that Samus will find unavoidable. Her ultimate defeat was an
amazing twist when the game debuted, and not something I care to spoil.
The entrances to Ridley (left) and Kraid's (right) lairs.
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The statue covering the entrance to Tourian.
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- Major Elements of the original Metroid series -
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Considered one of the first strong female leads in the video game world, Samus is a galactic bounty hunter armed with a plethora of unusual weapons packed into her amazing armor.
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