CLASS: BIOCONSTRUCT
BIOLOGY: The Painchild's primary offensive and defensive mechanism is its telekinesis, an ability to direct and focus vibration through the surrounding air, capable of rattling and pushing objects, breaking glass, damaging organic systems and even igniting flame. Unlike a true Shade, the Painchild cannot subsist on heat and light alone, but will supplement its diet with biomaterials, such as bone, charred to a crisp by its telecombustion. BEHAVIOR: Painchild are dangerously curious creatures with a fixation on the idea of "undoing," or dismantling, physical objects and constantly testing the durability - or flammability - of new materials. Trainers are advised to provide a Painchild with complex enrichment puzzles, lest the monster take apart sensitive appliances or simply wander away in frustration, endlessly meandering from one trivial distraction to the next in manic boredom. A Painchild's childish behavior takes a sharp turn when the creature feels threatened or perceives significant danger to those it has imprinted upon, its destructive urges focusing into a cold and calculated vengeance. Whatever harms the monster or its "family" quite simply must be "undone," and it will not give up until either itself or its opponent are neutralized. APPLIANCE: Though its social needs can be demanding, the Painchild's simple construction and sharp wits have made it a popular choice for a basic companion monster, many trainers working alongside the same faithful Painchild from their earliest experiments to their demise. The Painchild's ability to focus and manipulate vibration has broad potential in everything from combat to scientific experimentation, so long as a patient trainer can provide the right guidance and a trustworthy bond with the rambuncious creature. QUASIBIOLOGICAL: the Painchild's mix of organic and inorganic components renders it highly resistant to extreme environments and many microbial or chemical weapons. KINESIS: the monster can vibrate objects from a distance with careful concentration - enough to cause significant damage or extreme pain. TELECOMBUSTION: a subfunction of the monster's kinetic manipulation can simply generate a concentrated point of heat until an object combusts. Contents copyright Jonathan Wojcik
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