Another ten improvised, sometimes half-baked monsters for you! They're still all considered part of the "bioconstruct" class, and honestly, that might remain the case for almost all of these entries; the bioconstructs are intended to be the default type of monster, or basically monsters without any special class, while all other classes are meant to be much smaller. Other classes are also so "special" that I really wouldn't want to flood them with hasty concepts, but more carefully consider how each new addition to them adds a special balance.


This large flying predator can stretch its three tentacles to several times their resting length, trawling for prey as it hovers high above, concealed in a dense blanket of its own sooty brown breath that can stretch on for hundreds of yards.


A large, heavy mining beast with stony skin and a whirling, iron drilling mechanism in its skull. It will feed on anything, but prefers soil and stone.


A curious bioweapon hidden deep within its own secreted, craggy shell. Its tentacles inflict a numbing sting, while the floating polyps it can slough from its fleshy core can explode in a blast of volatile, burning chemicals. It can store up to two "megapolyps" at a time, not only larger and more powerful but much more mobile and dimly aware, guided through the air by the creature's chorus of tooting.


A babbling, ropy scavenger that hides in trash heaps and grows indefinitely throughout its existence, often treated with fear and reverence by its fellow garbage eaters, the Litterthug. The creatures even share similar dietary preferences and adaptations, with the Snaprabbler secreting its own acidic saliva through its many fangs and pincers.

When the Snaprabbler's rubbery throat swells into a massive sac, it's a sign that it is mixing its internal biochemical glands to produce a single, sudden blast of flesh-roasting heat from its maw with almost hurricane-like force.

VELFOR [I couldn't pick a sketch]

Sharing similar roots to the Gromory, the Velfor is known for its incredible balance, able to perch with ease on the thinnest wire or nearly sheer rock wall. Its arms can pump with enough force to drive its keratinous forespikes through the skull of a Ghoulem. It emits a deep but extremely rapid laughing sound as it engages its enemies. It feeds exclusively on plant material.


This huge, heavy war beast can stretch its body to swing its bladed head at adversaries with surprising speed. Each bony, serrated petal of its cranium can be fired with deadly force, but it prefers to retain as many as possible for chopping apart prey. Should it be forced to launch all nine of its blades, its forked tail is no less powerful and can produce an electrical shock.


The largest of the common starter monsters traditionally given to new trainees, the Bloarth is a slow, heavy beast whose thick, elastic flesh can easily absorb or deflect most attacks, while its boneless hands and feet are coated in microsetae that can adhere to solid surfaces with enough force that the monster is virtually immovable. It was engineered to block off passageways as a strictly nonviolent security guard, but if necessary, it can smother other creatures with its blubbery bulk or adhere its powerful flippers to their flesh before pulling them apart.


A classic dungeon guardian, the Eyenemone is scarcely mobile but produces an exceptionally powerful heat beam from one eye and illusionary holoprojection from the other, advanced enough to disguise itself, its surroundings and other nearby creatures as whatever it may need.


Covered in a translucent, plastic-like exoskeleton, this battlemonster's swiveling nozzles can squirt needle-thin streams of its own lymph fluid with enough force to penetrate the soft tissues of other creatures. What remains of the fluid hardens quickly into a glass-like material, breaking apart into painful shards with the victim's every movement.


Named for the sound of its ringing call, this enormous flier can swoop down and dispatch most other creatures with its formidable jaws alone, but its body houses up to twelve of its explosive, organic projectile weapons at a time. The chitinous rockets are first aimed with remarkable precision by the monster's sophisticated eyes and propelled from their launching pores by a concentrated burst of digestive gases.

The Cathrang cannot walk, but folds out a single, three-toed foot at rest.



Contents copyright Jonathan Wojcik

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