TECCANIC - The Engineering Demishade




CLASS: BIOCONSTRUCT

   Like the mysterious Shades who toil in Mortasheen city's inner workings, the Demishades consist mostly of a crystalloid skeleton and organs suspended in an energy-absorbing fluid matrix, resembling beings of pitch darkness outside of their protective biofiber skins.

BIOLOGY:

The only demishade with an entirely metallic casing, the Teccanic sustains itself on an intake of minerals and metals broken down by its amorphous inner body, a chemical process which steadily generates electricity the creature can store in its many internal "batteries."

Channeling power through its powerful cable-like limbs, the Teccanic can generate enough heat to cut through or weld metal as needed, supply power to machinery or simply fry an attacker to a crisp.

The true inner body of the Teccanic is more fluid than most demishades. Portions of its matrix remain ambulatory for several seconds when detached from the main mass, and are extremely slippery to the touch.

The Teccanic has very poor mobility, but may scoot itself along on its tentacles, roll itself, or even ride currents of sewage from place to place.

BEHAVIOR:

The Teccanic is driven to indiscriminately repair most mechanical systems it comes into contact with, and idly constructs its own tools and simple machines from metal scrap, many of which it may store within its own body.

APPLIANCE:

This Demishade has difficulty moving and can be inconvenient to transport, but boasts a wide variety of tools that can make equally valuable weapons under different circumstances. A Teccanic can even improvise a variety of weapons and armor from any available scrap, and act as field surgeon to monsters with mechanical or semimechanical elements.


TACTICAL MECHANISMS:


QUASIBIOLOGICAL: the monster's mix of organic and inorganic components renders it highly resistant to extreme environments and many microbial or chemical weapons.

POWERHOUSE: the Teccanic can generate and store electricity for a variety of uses, or simply electrocute attackers.

WELDING ARMS: the monster can heat its tendril-tips to the point of melting metal, allowing it to cut apart or fuse metallic objects.

OIL SLICK: the monster can break off globules of its slippery inner body to lubricate mechanical systems or the pathway of an adversary.

TOOLBOX: The Teccanic's body typically stores a variety of simple metal objects it has collected or constructed.






EMAIL ME!

BACK TO MONSTERS

Contents copyright Jonathan Wojcik

comments powered by Disqus