Pokemon Type Reviews: Fairy
Debuting with the sixth generation games, Pokemon X and Y, "Fairy" would be the first new typing since the introduction of Steel and Dark all the way back in the second generation, which was needless to say an event long anticipated and speculated upon, though the most common fan suggestion for another type had always been a sort of angelic "light type."
I'm very glad that what we got instead covered some of the same ground without being so obvious. Much of the feel people had in mind for "light" pokemon definitely crosses over into the theme of "fairies," but fairies aren't bound to themes of goodness and justice. Fairies can be much more than that. Weirder than that. Grimmer than that.
Yes, most fairy pokemon are rather predictably adorable, but I'm perfectly alright with that. Yes, I love fairy types most of all when they have a bit of an edge to them, but I still appreciate when cute stands alone just for cute's sake. We get both straight-cute and ironic-cute in this typing, and it's great!
Fairy also brings some much needed balance to the game, dealing out double damage to the popular fighting, dark, and dragon types while suffering a weakness to steel and the critically underloved poison. The steel weakness is especially cool, given the traditional vulnerability fairies have to iron as well as the popular idea that the supernatural may clash with modern industry and technology.
My only criticism? Fairies could definitely still use a little more variation, the vast majority being fairly small, bipedal creatures, and I feel like they still didn't retcon quite enough existing monsters into the fairy type when it landed.
I'm very glad that what we got instead covered some of the same ground without being so obvious. Much of the feel people had in mind for "light" pokemon definitely crosses over into the theme of "fairies," but fairies aren't bound to themes of goodness and justice. Fairies can be much more than that. Weirder than that. Grimmer than that.
Yes, most fairy pokemon are rather predictably adorable, but I'm perfectly alright with that. Yes, I love fairy types most of all when they have a bit of an edge to them, but I still appreciate when cute stands alone just for cute's sake. We get both straight-cute and ironic-cute in this typing, and it's great!
Fairy also brings some much needed balance to the game, dealing out double damage to the popular fighting, dark, and dragon types while suffering a weakness to steel and the critically underloved poison. The steel weakness is especially cool, given the traditional vulnerability fairies have to iron as well as the popular idea that the supernatural may clash with modern industry and technology.
My only criticism? Fairies could definitely still use a little more variation, the vast majority being fairly small, bipedal creatures, and I feel like they still didn't retcon quite enough existing monsters into the fairy type when it landed.