SPECIAL: MY INCOMPLETE POKEMON FAN-REGION CONCEPT
First off: after all these years, I've changed the logo. The old one jokingly reflected the "gross and ugly" image people not only have of Trubbish but of me and my website and the things I like in general, but I think that might have given a cynical, even mean impression to casual visitors. I don't like the things I like because I agree that they're gross; I like the things I like because they're what I think is cute!
Anyway, I probably don't need to tell any of you reading this that "fan regions" are a pretty big thing in the Pokemon community, and something I'm practically obligated to have thought about myself. I've got enough of my own fiction to worry about that I've never gone so far as to finalize any artwork or even names for any Pokemon I've come up with, but I sure have tinkered many, many times with a text list of dream concepts, and since mentioning at all that this is a thing I've ever done, a fair number of people have asked to see more of it. Some of you have even seen a much older version of it on my Patreon or Tumblr, but I mess around in it so much that it might have already changed by the time you even read this! Assuming that you actually do, that is...obviously not everyone is interested in seeing an essay-length, self-indulgent, mostly-text outline of strictly hypothetical video game content, which is why I've already uploaded the Eternatus review, and I'm giving you an out to skip ahead to it already:
...............But for those who obsessively follow these reviews (lovingly or hatefully alike) and would love to know (or tear apart?) what someone this opinionated about Pokemon would pour into their own region, here's an essay-length, self-indulgent, mostly-text outline of strictly hypothetical video game content!
Anyway, I probably don't need to tell any of you reading this that "fan regions" are a pretty big thing in the Pokemon community, and something I'm practically obligated to have thought about myself. I've got enough of my own fiction to worry about that I've never gone so far as to finalize any artwork or even names for any Pokemon I've come up with, but I sure have tinkered many, many times with a text list of dream concepts, and since mentioning at all that this is a thing I've ever done, a fair number of people have asked to see more of it. Some of you have even seen a much older version of it on my Patreon or Tumblr, but I mess around in it so much that it might have already changed by the time you even read this! Assuming that you actually do, that is...obviously not everyone is interested in seeing an essay-length, self-indulgent, mostly-text outline of strictly hypothetical video game content, which is why I've already uploaded the Eternatus review, and I'm giving you an out to skip ahead to it already:
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ESCAPE HERE!!!!!
...............But for those who obsessively follow these reviews (lovingly or hatefully alike) and would love to know (or tear apart?) what someone this opinionated about Pokemon would pour into their own region, here's an essay-length, self-indulgent, mostly-text outline of strictly hypothetical video game content!
THE ?????? REGION
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See? I couldn't even be bothered to name the region itself. I think there are a lot of fascinating countries and cultures that would deserve the spotlight of a Pokemon game...but I've never been to any of them, and I'm not about to be that nerd making up a fantasy version of Madagascar or South Korea from an apartment in Oregon. So, there's the answer right there; I just oughta write what I know. There's already an artist out there who puts effort into fully illustrating a Pacific Northwest region of their own, but I'm not here to "compete" with anybody!
So, what would an Oregon Pokemon Region mean to me, exactly? What really strikes me out here is how vast and ancient so much of it feels compared to the rest of the United States. Even if you visit the city of Portland, you're never too far from forest so deep and dark that every once in a while, someone goes for a hike and never walks back out again. Perpetually snow-capped mountains protect jungles of cold, moss-caked pines from the hot dust of neighboring desert canyons, there are lava tubes inhabited by unique troglobitic species, there are bogs that support floating carpets of carnivorous plants and there's a rocky coast you could, hypothetically, keep following offshore for hundreds of miles down into the Pacific ocean's abyssal trenches.
But as wild as parts of this state may feel, it's still just a shadow of what it was before a significant chunk of it was logged, mined, dammed and dynamited. Much of its wildlife has still never recovered - and never will in our lifetimes - from the surge of "modern progress" and the pollution that came with it, and that's before we even get into the horrible things people did to other people in the area's recent history. I would not, however, expect a Pokemon game to confront things like this in any realistic or hard-hitting way, so for authenticity's sake, this region has no darker content than we've had from any of the last few canon generations. What it does have is a central city under the control of a suspiciously powerful tech corporation, tied to a suspiciously powerful research institute headed by its very own local Pokemon professor, whom I like to think would charge the player character with much more intensive "field work" than just filling out pokedex entries, which brings us to one of the region's major gameplay concepts:
Well before Sword and Shield, a concept for my hypothetical region was that every environment would have a "deep zone" that went on for as long as you could survive. Galar sort of does this with its "wild area," but only mashes together a bunch of randomly generated environments and weather phenomenon in one big, open plain. My "Deep Zones" would each be just single biome, so you would have the usual pre-mapped forests, caves and seasides to explore, sure, but each would feature some entryway to the deep forest, the deep caves, the deep ocean. A series of distinct "wild areas" with their own themes and even sub-zones to explore.
So, what would an Oregon Pokemon Region mean to me, exactly? What really strikes me out here is how vast and ancient so much of it feels compared to the rest of the United States. Even if you visit the city of Portland, you're never too far from forest so deep and dark that every once in a while, someone goes for a hike and never walks back out again. Perpetually snow-capped mountains protect jungles of cold, moss-caked pines from the hot dust of neighboring desert canyons, there are lava tubes inhabited by unique troglobitic species, there are bogs that support floating carpets of carnivorous plants and there's a rocky coast you could, hypothetically, keep following offshore for hundreds of miles down into the Pacific ocean's abyssal trenches.
But as wild as parts of this state may feel, it's still just a shadow of what it was before a significant chunk of it was logged, mined, dammed and dynamited. Much of its wildlife has still never recovered - and never will in our lifetimes - from the surge of "modern progress" and the pollution that came with it, and that's before we even get into the horrible things people did to other people in the area's recent history. I would not, however, expect a Pokemon game to confront things like this in any realistic or hard-hitting way, so for authenticity's sake, this region has no darker content than we've had from any of the last few canon generations. What it does have is a central city under the control of a suspiciously powerful tech corporation, tied to a suspiciously powerful research institute headed by its very own local Pokemon professor, whom I like to think would charge the player character with much more intensive "field work" than just filling out pokedex entries, which brings us to one of the region's major gameplay concepts:
Well before Sword and Shield, a concept for my hypothetical region was that every environment would have a "deep zone" that went on for as long as you could survive. Galar sort of does this with its "wild area," but only mashes together a bunch of randomly generated environments and weather phenomenon in one big, open plain. My "Deep Zones" would each be just single biome, so you would have the usual pre-mapped forests, caves and seasides to explore, sure, but each would feature some entryway to the deep forest, the deep caves, the deep ocean. A series of distinct "wild areas" with their own themes and even sub-zones to explore.
THE POKEMON
This is obviously the important part, but it's also the trickiest, because I don't want a Pokemon region to just be packed with the kinds of things I personally like. Mortasheen already does that, and despite being my own work, I'd never be able to get into it quite like I can get into Pokemon precisely because Mortasheen is saturated with only the kinds of creatures I myself find cool. Pokemon's whole appeal is that its designs can cater to almost every kind of taste out there, which makes my own favorites feel all the more special!
Previously, it was the seventh generation that had the highest number of Pokemon I'd really consider "me." They REALLY packed Alola full of biology references and freaky monsters, so I feel like my own region is "permitted" to have around this many Pokemon that I'd personally want, while the rest need to appeal to a wider range of contrasting interests. Thus, I've tried to outnumber the really "me" concepts with what I think other people might find more appealing, and I don't know how successful I am at that, but I've even tried to concoct a few that I'd have likely given a 1/5 review just to cover more bases. Having come up with them myself, they still kind of feel like my "babies," so if you figure out which ones they are...don't tell them!!!
I'll be loosely organizing new Pokemon species by the kind of environment they're first discovered in; then I'll talk new forms for old species. Descriptions here will be redundant with the illustrations I've thrown in for some of them, because I originally wasn't going to sketch out any of them at all, and it's important to remember that all sketched designs are still just ballpark estimates of how I might want those Pokemon to look; just kind of a rough guideline or example of the overall idea.
Previously, it was the seventh generation that had the highest number of Pokemon I'd really consider "me." They REALLY packed Alola full of biology references and freaky monsters, so I feel like my own region is "permitted" to have around this many Pokemon that I'd personally want, while the rest need to appeal to a wider range of contrasting interests. Thus, I've tried to outnumber the really "me" concepts with what I think other people might find more appealing, and I don't know how successful I am at that, but I've even tried to concoct a few that I'd have likely given a 1/5 review just to cover more bases. Having come up with them myself, they still kind of feel like my "babies," so if you figure out which ones they are...don't tell them!!!
I'll be loosely organizing new Pokemon species by the kind of environment they're first discovered in; then I'll talk new forms for old species. Descriptions here will be redundant with the illustrations I've thrown in for some of them, because I originally wasn't going to sketch out any of them at all, and it's important to remember that all sketched designs are still just ballpark estimates of how I might want those Pokemon to look; just kind of a rough guideline or example of the overall idea.
STARTERS
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Sample dex (for final evo) - "It habitually builds wooden dwellings for other Pokemon in need, sometimes maintaining a hidden village deep in the forest."/"It uses its steel saw to cut apart dying or fallen trees. Legend holds that it taught humans the art of carpentry."
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"It wishes to protect others, but it abhors violence. Its selfless nature easily turns enemies into friends."/"It will pummel an adversary within an inch of its life to defend those it cares about, but it will never allow even an enemy to perish."
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"It often stakes out a spot along riverbanks, and will attempt to rob passing boats. Secretly, it leaves some of its treasures with hungry people and pokemon."/"It likes to steal from the wealthy and give to the less fortunate, but what it considers wealth is sometimes only useless trinkets."
*As part of that effort towards "authenticity" I give in immediately to the trend of starters evolving into humanoid character archetypes, but I turned them into things I thought would be fun anyway.
EARLY WILD POKEMON:
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"A ruthless hunter of flower Pokemon, leaving them completely drained of energy."/"Feared by grass types, it carries Pokemon like [orchid] back to its nest for its young."
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THE RIVER
Aquatic exploration hasn't gotten that much attention since the third generation, but an enormous river would be a core feature of this region, with mechanics for customizing a small personal jet ski, or perhaps just riding your water types around like the good old days. The river would wind all the way through the region, with various different sections and randomly generated "islands" (it's a BIG river) or embankments to explore with all manner of aquatic and amphibious Pokemon from past generations. A side branch would shift to saltwater and open up to the seashore, where you could investigate tidepools for Pokemon such as Binacle, Pyukumuku, Staryu and Wimpod. Brand new Pokemon would be as follows:
"Every year, it migrates upstream to meet with others of its kind. It uses its powerful arms to climb waterfalls."/"While the rest of the school climbs, the strongest males are stationed to ward off predators. They are known for intense wrestling matches with Ursaring."
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"It sometimes makes a nuisance of itself when it mistakes an artificial light for a rival."/"It is a popular mascot of night clubs, but it can become infatuated with electric signs in its image."
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First stage: "It sifts the river bottom for stones and debris it can use in its protective shell. If it finds something shiny, it will cherish it forever."/"It may be weak, but if someone tries to take its favorite treasure, it will bite fearlessly and never let go."
Second stage: "Its collected treasures weigh it down, triggering a deep hibernation as it stockpiles energy for its final evolution."/"The more satisfied it feels with its collection of valuables, the sooner it will undergo its final transformation."
Final stage: "Its treasure gleams blindingly as it takes flight in bright sun, advertising its territory to others of its kind. A bright and shiny gift can easily win over this Pokemon's loyalty."/"It can knock out an adversary by showering them in heavy jewels and coins from high above, but it may spend the rest of the day carefully retrieving them."
POLLUTED INLET
Connected to the seashore, this area saps the HP of any Pokemon in your party that don't naturally resist poison damage or have poison-immune abilities.
If taken to the deep ocean, the Globster could be transformed into one of two or three possible water types, which resemble odd but otherwise healthy chimeras of various sea creatures. I'd want the Globster to be equally viable as a Pokemon on its own, so these would all have the same stat total, just in different distribution. The Globster is a defensive tank, while its "repaired" forms would be more offense-oriented.
Globster dex: "It sometimes appears mysteriously on the seashore. It is believed to have once been a water type living undiscovered in the deep ocean, but its scrambled genetic code suggests it has undergone an abnormal transformation."/"It may spend days lying still on the beach. Its terrible smell attracts tidal scavengers like Wingull or Krabby, but they are knocked out by the fumes and scooped into its mouth."
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"It imitates the movements of various water types and allows itself to be swallowed by larger Pokemon, only to drain their energy from within."/"Found lurking in submerged trash, it is rumored that exposure to pollution gave life to discarded fishing tackle. Others have argued that it must be a natural life form whose appearance inspired human invention long ago."
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"It used to subsist on the harsh chemicals spewed from deep sea vents, but man made pollutants brought it closer to shore."/"It can safely consume any substance, even oil spills and toxic sludge, expelling purified water from its gills as it feeds."
OCEAN DEEP ZONE: SEA TRENCH
A final upgrade to your player's boat equips it with a high-tech detachable diving suit; perhaps only Pokemon in the water, ghost, and amorphous egg groups can come with you? Others can but only with a special item attached? The Globster can be reconstituted into its other forms by exposure to glowing hydrothermal vents. Rare Wailord skeletons would be full of Pokemon like Wimpod and Binacle, sunken ships could be explorable "buildings" often guarded by a Dhelmise.
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"A beautiful but formidable Pokemon that nests in boiling undersea vents. Its millions of luminous stinging cells inject a fluid hotter than magma."/"It can sometimes be seen frolicking on newly formed volcanic islands, but when the lava cools down, it returns to the deep sea."
CITY DEEP ZONE: GHOST TOWN
The city has a deep zone too, empty streets that somehow go on forever thanks to the strange powers of resident ghost and psychic types like Sandygast, Drifloon, Shuppet, Mimikyu, Hypno, Gothitelle, Beheeyem and Alakazam. Abandoned homes can be investigated. Find random Pokemon-flavored scary stories on scraps of paper?
"Its body is swarming with incredibly tiny bug Pokemon. It appears to regard them as friends./"Its symbiotic bug types protect it from predators, but drain it of energy, making it sluggish."
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Clock form: normal/psychic - a floating, broken cuckoo clock. The "cuckoo" pops out larger than is physically possible and could look like the original ghost has formed into a bird shape or plush bird?
Quilt Form: normal/fairy - a colorful quilt with a pincushion for a head; the original cloth may be sewn into it somewhere, or half of it is stitched onto the pincushion head retaining one of its original eyes.
Painting Form: normal/ghost - an abstract painting in an old wood frame. The dali-esque painted figure reaches out with colorful angular arms. Cloth could be partially draped over it like a tarp, original eyeholes lining up with the painting's eyes?
Chair form: normal/fighting - a plush armchair with multiple metal springs bursting out, which it uses to ensnare enemies. Cloth sewn into the seat cushion or draped over the back.
Overcoat form: normal/dark - a coat tattered almost into a bat-like flying shape. Has a hat that works like an "upper jaw" against its collar and a necktie tongue. Cloth ghost could be tailored into the hat or hang out of one of the pockets like a handkerchief?
Base form dex - "A curious spirit possessing an old rag as a body. It desires a more powerful vessel, and will bravely fight others of its kind over desirable objects."/"If it possesses the same object for too long, it may permanently fuse with it. It has been rumored that this created many other Pokemon that were once inanimate material."
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CITY LANDFILL
Mountains of scrap and pools of sludge characterize a randomly generated (but not infinite) dungeon you can access from a few points in the city."
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First stage dex: "It absorbs synthetic chemicals and polymers to survive. An enormous colony is rumored to live adrift at sea."/"An experiment to create a natural bioplastic has been blamed for this Pokemon's emergence. It is inedible to almost all other creatures."
Second stage dex: "It knows it is a product of humans and seeks them out, but its noxious breath can sicken a whole town. Once it is discovered, it is often placed in permanent PC containment."/"It attempts to blend in with man-made architecture. It does not know why humans are unhappy to see it."
Final stage dex: "It has come to consider industrial facilities its family. Following the smell of their emissions, it settles nearby and evolves in their likeness."/"It strips the soil and poisons the air, belching gas that reeks of burning plastic. If it seems to have fallen unwell, a koffing may have formed within its body."
FOREST
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"It likes to explore the forest on long treks, and meticulously cleans any trash or graffiti it finds."
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Chrysalis Pokemon (metapod, kakuna, etc.) will attempt to evolve into the wasp if they level up enough times while holding the Ominous Toxin.
"It evolves mysteriously from other bug types. It remains the same Pokemon on the inside, but its former friends may drive it away in fear."/"A forest can suffer when leaf-eating bug types boom in population, but [this species] keeps them in check by altering their evolution."
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"Its poisonous drool can change the DNA of other bug types, affecting their evolution. It is a lonely, unpopular Pokemon that sulks in filthy places."/"It feasts on decomposing trash, and will even drink the poison from sleeping Trubbish or Grimer. It can spit a powerful acid that breaks down almost anything."
BURNED FOREST
Marked by blackened tree stumps and drifting particles of ash, only Pokemon resistant to poison and fire will resist a steady HP drain. The most common wild Pokemon are Vullaby and Koffing line.
"It builds nests in charred trees, cultivating edible plants that grow best from ash."/"Colonies spray sand from their heads to douse forest fires, then claim the charred land as their territory."
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"It scavenges meat that has been charred completely to ash. It attempts to spark wildfires during the dry season."/"It burns down trees to procure its prey. It seems destructive, but its ashes are a rich fertilizer that invigorates the forest."
FOREST DEEP ZONE: TEMPERATE RAINFOREST
Fantastically massive trees; you can't see their tops or bottoms through the mist and must ride a certain pokemon to traverse the area. You can get off at small mountainsides or investigate cave-like hollow trees, some of which may turn out to be huge Beedrill colonies.
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Prevo dex: "It generates electricity within its fur, channeling it through the four tufts on its head."/"It is a popular household pet, but away from its forest home it can never evolve. Some owners prefer it this way, but some believe it to be cruel."
"If a tree appears scarred white by lightning, it may really be the den of this fearsome Pokemon."/"It nests in the tallest trees that it can find, and attracts lightning to recharge its energy."
FOREST FLOOR
If you lose a battle while riding the moose, you wake up on the floor of the forest, a randomly generated but otherwise fairly small dungeon that exits straight back to the surface. Searching rotten logs would allow you to find all known mushroom-themed Pokemon.
Prevo dex: "Its body is filled with mold spores. It rapidly decomposes organic material on which it feeds."/"Its waste product is said to be the finest fertilizer. It sleeps during the day, hanging from tree branches on a thread of sticky slime."
Evolved dex: "Usually a peaceful scavenger, it may attack living prey if it is hungry enough. Its slime is packed with toxic mold."/"If attacked, its enemy is weakened by a cloud of spores, and may become food for this Pokemon. Its adhesive slime is inescapable."
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"A grass type that lives in total darkness. Having lost its chlorophyll, it steals most of its energy from trees."/"It long ago lost its ability to feed on sunlight, and prefers to live in the dark. Its pale flowers glow to warn predators of its bitter taste."
SNOWY CLIFFS
Accessible only from the forest via riding the tree moose, and serves mainly as an entrance to the caves.
Prevo: "It weakens small prey with a powerful cold virus before draining their energy with its tentacles."/"It cultivates infectious germs in its membranous body. Its colorful bumps are a warning to its predators."
"It spends most of its time drifting unseen in the upper atmosphere. Its ice cold breath can make even the healthiest individual fall ill within minutes."/"It descends from the sky to forage in cold, wet weather. Its sneeze can blow a hole through a brick wall."
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Prevo: "It rolls down mountainsides liesurely, then feasts on the pine needles, twigs and mosses collected in its snowball."/"It takes all day to climb back up its mountain. In the morning, it rolls back down again to gather food."
"The herd's social order is determined each year by a grand race to the bottom of their mountain home. They return to the peak with their incredible jumping skills."/"The adults of the herd watch over [prevo]. They will collect and retrieve any that have difficulty returning home."
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"Its coat converts solar energy into electricity throughout the day, keeping its fur toasty and warm through the night."/"It has an ornery temper towards strangers, and can spit a shower of sparks from its mouth. If it gets to know someone, it loves to snuggle close and protect them from the cold."
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"Their thoughts are unified by an electromagnetic field. They can be rightfully considered a single colonial Pokemon with many expendable bodies."/"They like to live in the wool of [alpaca], keeping it clean in exchange for warmth and electricity. They share a unified mind."
MOUNTAIN DEEP ZONE: LAVA TUBES
Like real caves in the Pacific Northwest, caves in this region are perfectly smooth, straight tunnels, though they do branch off. They tend to be lined with ice at first, but become partially water-filled as you go deeper, rocky walls yielding all known Pokemon fossils. The deepest areas of all are illuminated by strange plants and sometimes inhabited by living, wild versions of fossil dinosaur Pokemon.
"It can bury itself in rock and hibernate for centuries. Mistaking it for a fossil deposit can quickly turn dangerous."/"It blends in with the fossils encrusting cave walls. It is usually docile, but it becomes enraged if disturbed during its rest."
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"It can spring into the air to spear prey with stunning accuracy. It once constructed stone cities above ground, but fled into the Earth for unknown reasons."/"These Pokemon once painted cave walls with images of themselves hunting Mamoswine. The sound of them honing their edges echoes eerily for many miles."
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Rock form dex:"It preys on bug Pokemon, but only to nourish the bug slumbering within it. It refuses to allow this creature to be extracted for study."/"It absorbs nourishment from organic matter to produce more sap, which hardens into a resin as strong as diamond. It is defensive of the bug type that hibernates inside."
Bug form dex:"This bug type is tens of millions of years old, but it will die if it is ever fully exposed to modern atmospheric conditions."/"The resin enclosing its head is a living thing, and will soon grow enough mass to protect it completely. Until then, it tries to keep them both out of harm's way."
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FROZEN POKEMON
Instead of new fossils, the icy cave areas yield frozen tissue samples to reconstitute.
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MICROPOKEMON
Tiny-scale life does exist in the Pokemon world, but must be enlarged at the city's science laboratory. Each one has a variation in color, ability, and stat spread depending on where it was found.
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SPACE ARK
A slumbering Pokemon so vast it can be entered and explored, functioning as a deep zone. It exists to seek out dying worlds and collect genetic samples of every living species, which it carries to new worlds it can terraform. Biotechnological pods yield "gene samples" you can reconstitute into some of the legendaries and any of the ultrabeasts.
"A parasitic organism of unknown origin. As it feeds on brain waves, its prey experiences strange visions of an alien landscape."
LEGENDARIES
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REGIONAL FORMS
Tied to specific environments. Not only can you find them wild, but there may be rare locales in the Deep Zones that can change an imported Pokemon to a matching regional form.
"Locals are certain that the rivers are home to an unusually ancient Lapras with curious powers, but its existence has never been proven."
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GIMMICK FORM: ENIGMA POKEMON
My region originally featured giant kaiju-size "mutant" Pokemon, but Gigantamax Pokemon kind of beat me to the "kaiju size" part. Mutants differed however in the fact that they were exclusive to unevolved first-stage Pokemon, and I still like that, so they can just be scaled down a bit. Still all FAIRLY big though. I feel like calling something a "mutant" isn't really Pokemon's style, nor is the term "monster," so what I eventually settled on was calling these Enigma Forms and treating them more like "cryptids."This might be a terrible idea, but what I came up with mechanically was that an Enigma Form is created by merging the base Pokemon with an "enigma gene" sampled from various wild Pokemon. This gene customizes their secondary typing but also adds four additional pre-determined moves from the gene donor, giving the Pokemon eight moves in all. To balance this out, it could be that an Enigma can only use its eight moves once each before it reverts to its normal, weaker form, or that once it has selected four different moves in the same battle the other four are locked.
Every Enigma form would have a color element that changes depending on its added secondary typing, but all their shinies would be monochrome. Each would also be encountered first as a sidequest.
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"The plant on its back demands so much energy, the Bulbasaur spends most of its life sleeping. Still the plant's hunger never seems to be satisfied."
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"Its three tails may sometimes bully it into going where they please, but they will not allow it to be mistreated by others."
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"Even when it rampages, it displays a calm and friendly demeanor. Perhaps its enormous shell acts of its own accord."
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"It is no longer capable of evolving into a Metapod, growing only larger and hungrier with age. In a single meal, it can strip a tree of all foliage."
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"It is rumored that the growth on its head is a form of Unown. It appears to feed on Psyduck's excess psychic energy, curing it of its headache."
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"Its brain has moved to its abdomen and increased in size. However, it still feeds from its two small fangs."
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"Seemingly capable of warping reality, some say it can bring a trainer fabulous wealth, but others have said that those who abuse its power are erased as though they never existed."
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"It is capable of flying at breakneck speed, and is overjoyed to soar through the upper atmosphere. It is unaware of the destructive hurricanes it generates in its wake."
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"It wishes to play with human children, but it becomes bitter when they return home. It can inflict terrible nightmares that never cease."
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"It never stops eating. Enigma energy does not appear to come from the Goomy, but an unknown lifeform possessing its body."
COUNTERPART GIMMICK: "NEO" POKEMON
Having "mutant cryptid" Pokemon really skews this in even more of a "bogleech.com" direction, but there's a counterbalance! To combat the toxic, wild Enigmas, the local Professor's company engineers "Neo" Pokemon from their enigma gene research, the only Pokemon that can endure the Enigma Pokemon's Miasma. All of these Forms would be humanoid, so basically "anthro forms" of normally non-anthropomorphic Pokemon. This is where I've dumped a lot of concepts that I think "even out" how many bugs and parasites I packed into the region.A possible gameplay twist to Neo Pokemon is that they each have a fifth "finishing move," like a Z-move, but it always faints the user. Other properties of these Pokemon could be determined by exclusive weapon-like held items (which they would visibly hold and use in battle?)
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STORY STUFF
There may be some ecclectic themes going on, but I do tie them together. The ark pokemon (see legendaries) came to the world when it was at the peak of environmental disaster, but the world was so poisoned that the Ark became weak, went into a deep sleep and never completed its task to archive the planet's surviving species. This is a good thing, because whenever the Ark finishes "backing up" a planet's biota, the World Eater Pokemon consume that world in order to "end its suffering." Ever since it crash landed, the Ark's own alien biochemicals have even kept the land poisoned, resulting in strange mutations such as the Mystery Genes.The villain in this region is its own Pokemon Professor, whose parents were lost during the rampage of a certain artificially-created Pokemon decades prior. Ever since, she's convinced that humans are not only a detriment to the world but that their greatest flaw is not being Pokemon, a plot point I did think of before Detective Pikachu did anything similar, honest. Through experimentation with the region's alien pollutants, she's sought a means for humans to evolve into Pokemon themselves, and the "neo" Pokemon are really just the early prototypes. The "villain team" are working for the same cause, of course, but they pose as a rival force using Enigma Pokemon to attack the institute, and possibly have a mad science sort of motif.
"DLC" OR SEQUEL AREA: ROCKY DESERT
Tyrantisterror was the first to point out that I somehow neglected to add new reptiles for this entire region. At this point I'm concerned my dex is too large, but it's looking like Galar's DLC additions expand its new species to slightly more than I've currently got. If this game had an expansion, I'd want it to to add a desert canyon deep zone beyond the mountains, probably a place you can find ancient ruins to recover some of the "artifact" Pokemon like the Regis and other legendaries. Plus:
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"It slowly merged with a spiny grass type Pokemon to protect it from predators like Braviary. Electrical pulses move the surrounding plant material like muscle."/"As it evolved into a grass type, the Pokemon it hunted evolved fire typing. It must strike quickly and paralyze its prey to avoid being burned."
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"It was once preyed upon by an electric type Pokemon. When its natural predator evolved into a grass type, it adapted the ability to spray fire from its tear ducts."/"It inflates its thorny body to avoid being swallowed by predators. As it deflates, it expels a flammable gas from its eyes."
OTHER SPECULATIVE IDEAS
These are all just "ideas." I mean, this entire region is just an idea, but I don't imagine that all of the following would fit into the same game...
Regional Color Schemes - I thought it would be cool if many (...or all?) of the returning wild Pokemon in this region had exclusive color schemes, complete with their own shinies. They wouldn't be "regional forms" since there would be no other changes, but many would lean more toward the colors of real animals, like a "leopard frog" Poliwrath or "Coral Snake" Ekans. This would be particularly true of Deep Zones, making it fun to collect Pokemon in the abyss and ghost town even if you've seen their species before. The Landfill area in this case would also finally feature Voltorb in the colors of other Pokeball types.
Trainer Import - a feature I honestly thought the series would have implemented by now, where if you already have complete save data from a previous game, you can simply start this one as the same character whose family just moved to the new region. You would still kind of have to start over from square one, like Ash does in the anime, because gym badges would actually function as your legal "authorization" to use higher level Pokemon within that region. Option to "reset" one of your past non-legendary Pokemon to level one in addition to picking your new starter?
Highly Expanded Pokedex - we've spent over twenty years reading and re-reading that Psyduck has a Headache. We get it, guys. But what does Psyduck eat in the wild? Where does it prefer to nest? What preys upon it? What strategies might it use to thwart predators besides its telekinetic outbursts? Do Psyducks have any symbiotic relationships with other Pokemon? Many pokedex entries offer facts like these, but there's few Pokemon we know everything about. I'd love to have a Pokedex whose entries keep growing with subsequent encounters of the same Pokemon, especially if they could really pull off expanding the written lore for over a thousand monsters. Considering the fact that I've written an entire review article on just about that many, I'm going to say even one devoted enough person could do it. I could do it. I could do it in one week if you paid me enough, just saying, fellas. JUST SAYING.
For the completionists, it wouldn't have to be so arduous to collect all that data in-game; you could also download chunks of it from computers around the region, find old books and notes, add information you hear from NPC characters, and even send some of your dex entries to other players over wi-fi.
For the completionists, it wouldn't have to be so arduous to collect all that data in-game; you could also download chunks of it from computers around the region, find old books and notes, add information you hear from NPC characters, and even send some of your dex entries to other players over wi-fi.
The "Secret Weapon" mechanic. - Megas, Gigantamaxes, whatever the heck else they add might seem hectic if they're not left in their own regions, but I also hate the idea of any pokemon design being restricted to any particular game, so what if they're all just folded together as a single "secret weapon" system? Your trainer gets a gizmo that can house a single crystal thingamadoodle and that could be either something that enables mega evolution, something that enables dynamaxing, the enigmas or neos, and whatever. Maybe even using any mythical or legendary Pokemon should count for the secret weapon slot? Alola allowed both a Z-move and Mega on the same team, but maybe Z-moves occupy a secondary slot? Which also brought me to the next idea:
Synergy Gem - It's supposed to only be a bad idea to use multiple Pokemon who share weaknesses, but I've always preferred "thematic" teams myself. Instead of a Z-crystal, you could instead choose a gem for your secondary slot that reduces the weaknesses and resistances of a given Pokemon type; just not its offensive strengths. The effect could be stronger the more Pokemon you have of that type, such that if your entire team shares a type, the damage they receive won't be affected (positively or negatively) by that type at all. Bad for steel Pokemon, very good news for ice Pokemon.
Quest Based Gameplay - every Pokemon game has its share of cute little sidequests, but you know what? I've owned Yo-Kai Watch 3 since it came out in America, and I've never come close to completing it because it has hundreds of optional things to do. Yo-Kai Watch 3's sidequest content DWARFS the main storyline, and the quests range from simple item-fetching chores to entire story scenarios with their own unique characters, puzzles and bosses, some of which demand the signature characteristics of a particular monster. If Pokemon were to take a page from the Yo-Kai Watch series, you would get to actually use fire-types to rescue people from frozen caverns, help ghost-types scare the pants off intruders in their haunted house, or just mow somebody's lawn with a Rotom. If Level-5 can do it to the tune of some two hundred gameplay hours, I don't see what's holding Gamefreak back from so much more content.
Level-X - because I just REALLY want weaker or un-evolved Pokemon to be more competitive, I've always had this idea of a "secret" level beyond 100. It would likely require a tremendous amount of experience, and maybe you shouldn't be allowed to use more than one "Level-X" Pokemon on a team, but it would evenly boost the Pokemon's base stats to a total of at least 520, around where a fully-evolved starter sits in overall strength. Pokemon already above that total wouldn't gain more than five extra points from Level-X, so we needn't worry about horribly broken Level-X Garchomps or Arceuses running around, nor would it be compatible with Eviolite, but with enough time and effort, it could give a lot of people's personal favorites more of a fighting chance.
THE POKEMON "MAYBE PILE"
I've actually messed around with my text file for this region for years now. Here's some I'm not quite sure of, usually because they would skew the selection much too much towards "my" sort of creatures, while others have been cut to keep the Pokedex no larger than the 60-80 individual species of recent generations:
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"It lost the ability to fly through centuries of isolation, and became trapped as its environment grew toxic."/"It fears falling ill and secludes itself on small islands, unaware that its species already suffered an extinction."
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"It grows hungrier and more dangerous as it matures, but it is gentle towards grass-type Pokemon."/"Its flower-like appearance lures Pokemon such as [hummingbird line]. It devours all those that it finds harming plant life."
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-Toxic waste or oil slick fire/poison slugma, metal drum for a shell when it evolves.
-Sea Trench Tentacruel, red and purple with an umbrella-like tentacle web, water/fire like the mermaid.
-Sea Trench Chinchou, Lanturn now has eyes inside a transparent bubble.
-White, eyeless bug/ice Joltik line from the caves.
-Rusted steel/ghost klink line with creepy face corroded through its biggest gear.
-White "lab rat" Rattata line, psychic type.
-Upside-down "spilled" Vanillite line, ground type, made of mud.
-Luvdisc that evolves into "broken heart" Luvdisc with colossal attack stat.
-"Alien medical pod" Cofagrigus in the Space Ark.
-"Energy sword" honedge line also from Space Ark.