Looking Back: Generation Three
It's time for the most fun I have reviewing every generation: the big wrap-up!
Back when Pokemon saw its first expansion in Gold and Silver, people were ecstatic. NEW pokemon were an entirely untested concept, and were pretty much welcomed with open arms - especially with cool new features like the real-time clock and even realistic seasons. We also loved that we could transfer pokemon directly from the first generation to the second, and we were all sure that would prove to be a central pillar of the franchise; that our old pals from previous games could keep coming with us on our new adventures.
So when Ruby and Sapphire came out with no connectivity to the previous games, scrapped most of the clock and calendar features and basically felt more like a "reboot" than a sequel, a lot of people were unhappy.
They were also unhappy with the pokemon themselves, since many of them felt like rehashes of some we had seen before, and they even felt as though they'd been designed by a slightly different artist, which they were, or more accurately a team of artists. Comparing these designs as a whole to the previous 251 pokemon, it's easy to see that pokemon 252-386 lean more towards bright colors, chunky body parts, decorative doo-dads of unclear purpose and a whole lot of seams in their anatomy, almost as if they were conceived as jointed, plastic toys first and foremost.
I can admit that it's a little jarring, and a lot of third-gen designs have an unnecessary degree of tackiness to them.
On the other hand, I feel like this generation's pokemon put forth a pretty strong effort to impress new and old audiences alike with their sheer diversity and ingenuity. There's a lovely mix of the mundane - like Pelipper - and the positively dreamlike - such as Claydol - that I think holds a much brighter candle up to the original 151 in terms of conceptual effort, even if the final design aesthetics could have easily turned out prettier. It's a mixed bag, but it's an interesting mix in there, and I feel like that's what counts the most.
So when Ruby and Sapphire came out with no connectivity to the previous games, scrapped most of the clock and calendar features and basically felt more like a "reboot" than a sequel, a lot of people were unhappy.
They were also unhappy with the pokemon themselves, since many of them felt like rehashes of some we had seen before, and they even felt as though they'd been designed by a slightly different artist, which they were, or more accurately a team of artists. Comparing these designs as a whole to the previous 251 pokemon, it's easy to see that pokemon 252-386 lean more towards bright colors, chunky body parts, decorative doo-dads of unclear purpose and a whole lot of seams in their anatomy, almost as if they were conceived as jointed, plastic toys first and foremost.
I can admit that it's a little jarring, and a lot of third-gen designs have an unnecessary degree of tackiness to them.
On the other hand, I feel like this generation's pokemon put forth a pretty strong effort to impress new and old audiences alike with their sheer diversity and ingenuity. There's a lovely mix of the mundane - like Pelipper - and the positively dreamlike - such as Claydol - that I think holds a much brighter candle up to the original 151 in terms of conceptual effort, even if the final design aesthetics could have easily turned out prettier. It's a mixed bag, but it's an interesting mix in there, and I feel like that's what counts the most.