El Viento | ||||||
|
||||||
Unlike its spin-off, Earnest Evans, El Viento is a fairly decent game (heavily praised by genesis fans) and heavy on storyline, with an epic plot told through long sessions of dialogue between each stage (although, strangely, these scenes never indicate which character is actually speaking. It's not that difficult to figure out, but still...)
On the downside, most enemies are either humans or mundane animals, and most of the bosses are nondescript blobs. There are, however, a couple of extra-special guests from the literary works of Howard Philips Lovecraft and his close circle of friends. If you're a Mythos geek of any level, these cameos will knock your socks off.
|
|
|||||
|
||||||
El Viento takes place in New York City, 1929. Henry, a mad religious leader with mafia ties, seeks to awaken the god Hastur (another Mythos reference, but not one of the cameos I'm talking about) and has promised great power to the foolhardy sorceress, Restiana, who will in reality serve as sacrifice to the elder deity. As the green-haired sorceress "Annet", you will chase these villains around America and ultimately straight back to New York, battling monsters and mobsters alike while meeting (in cutscenes) an assortment of other heroic characters (including an earnest adventurer who probably shouldn't have been given his own game).
|
||||||
Annet's primary weapons are small, bladed boomerangs, but she
will also learn a series of devastating magic spells. These spells consist
of a basic fireball, a sliding waterspout, a blade-like gust of wind, an
explosive ball, and a prolonged spray of homing energy spikes. A single
charge attack encompasses all five spells, with the shortest possible charge
creating a fireball and the longest charge casting your spike-spray.
|
||||||
The Enemies (Info on mouse-over) |
||||||
|
||||||
|
||||||
The Strangely Scaled Cephalopod (Cthulhu?) | ||||||
|
||||||
This is only a basic enemy which pops out from the water and slows you down during a strange dolphin-riding sequence, but I feel it warrants some special attention. Clearly, this is a small-sized enemy who's graphics have been scaled up to ridiculous proportions, causing it to be appear blocky and way out of place on the genesis. If anyone has an explanation for this, or a clear image of this weirdo's entire body, I would much appreciate an e-mail or forum post. I cannot find any other mention of this anomaly on the internet.
|
||||||
THE BOSSES |
||||||
First Stage |
||||||
|
||||||
The first boss is nothing but a big, purple tank driven by one of the generic mobsters. It initially attacks with regular cannon shells, then switches to a machine gun, and finally starts hurling tiny bombs.
|
||||||
Second Stage | ||||||
|
||||||
You will face the misguided Restiana over a deep pit filled with tiles that shatter on contact, which will send the both of you crashing through to the bottom throughout the battle. Restiana attacks with a couple different blasts of blue energy, and only moves via a spin-jump.
|
||||||
|
||||||
When Restiana is defeated, she escapes on the back of surprise
guest #1: a Byakhee!!! Perhaps not that surprising, since these guys
are the servants of Hastur himself in the Cthulhu Mythos, but such
an obscure reference in such a direct manner is pretty damn remarkable for
games like these, and the design for this guy appears to have been borrowed
(stolen) straight from an
illustration in
"Petersen's Field Guide to Cthulhu Monsters", a book published a mere three
years before El Viento's release. Byakhee were created not by Lovecraft, but by his close
friend August Derleth, and are originally described as resembling a
blend of mole, crow, ant, and human corpse, with leathery bat's wings.
Difficult to visualize, but they pulled it off nicely, here. You will never
get to fight the Byakhee, but you will see it again before the final battle.
|
||||||
Third Stage | ||||||
|
||||||
This gelatinous cube may not have any treasure inside, but it does have some giant, green comb jellies (or diatoms, or something) that orbit its nucleus and fire wave upon wave of yellow fireballs. These defensive pods can be easily taken out with the water spell, but to damage the boss itself you'll have to "dent" the outer body and shoot the core when it passes through air.
|
||||||
|
||||||
Fourth Stage | ||||||
|
||||||
Boring, but somewhat pretty, you will fight this giant ball of electric coral in the hold of an oil rig. It attacks, obviously, by charging up and firing a weird yellow "bolt", but it will only do so when you attack first. | ||||||
Fifth Stage | ||||||
|
||||||
The third and final nondescript blob boss, this heap of floam is actually one of the trickiest opponents in the game! It doesn't move, but constantly fills the room with large bubbles that float around in completely random patterns. Only your magic can destroy the bubbles, but only your boomerangs can damage the central mass, and your boomerang attack is temporarily disabled if it hits a bubble (or a bubble hits Annet). |
||||||
Sixth Stage | ||||||
|
||||||
Meet surprise guest #2 - the MI-GO! Geek that I am, my jaw
just about hit the floor when I saw this guy. An original Lovecraft
creation, the Mi-go are also known as Fungi from Yuggoth (the planet we know
as Pluto), and are known for their eerie experiments with the human brain.
This particular version of the creature has been ripped off even more
blatantly than the Byakhee from
this interpretation
in the same book.
In boss form, however, this feisty fungus wants nothing more than to play a game of hide and seek. Like the good old cup-and-ball routine, it ducks behind one of three metal crates in the background that shuffle around one another until you attack. Hitting the right box will damage the boss, hitting the wrong box creates a spray of shrapnel.
All in all, a delightfully nonsensical role for a rarely-seen monster of classic literature.
|
||||||
Seventh Stage | ||||||
|
||||||
Instead of a proper boss, stage seven has you blasting your way into a blimp and attacking the engine. It vertically spans at least two screens, but only a single point (shown here) can be damaged. Electricity flies out at you while you climb ever-descending platforms and I can't believe I sit here and recount all this crap. | ||||||
Eighth Stage | ||||||
|
||||||
Before I get into the boss, let me just say that this stage is an absolute nightmare, and it's entirely because of bats. A few scattered snake-men and easily-avoided spikes are the only other dangers in the entire level, but DROVES of bats will assault you from off-screen almost constantly... and once a bat hits you, it orbits your body and continues to damage you while evading nine out of ten attempts to kill it. The level itself is straightforward and uneventful, but the bats - my god, the BATS! They never end!!! THE BATS! THE BATS!
Anyways, your good friend the Byakhee will drop off Restiana at the final chamber, where she promptly transforms into a tentacled purple dragon thing (hey, now I understand the final boss in Earnest Evans!) and kills you dead because you're bleeding from a thousand bat-bites.
Go home, loser!
|
||||||
|
||||||
All in all, El Viento is a fairly enjoyable game with some fairly remarkable quirks, and the scattered Lovecraft elements more than make up for its otherwise generic selection of baddies (though there's certainly nothing wrong with hordes of mafia goons) | ||||||
|
||||||
AIM / Yahoo: Scythemantis Email / MSN: bogleech@hotmail.com
|