ENTRY 05: SCREAMING NEMESIS!
Before you get bored of all the little crawling things I obsess over, let's jump to an extra scary, extra dramatic one, and another red card! This spooky spirit costs only three mana for a 3/3 creature, which is remarkable considering it has abilities on it?? Back in my day, most creatures in this game cost at least their power plus another mana for each cool thing they could do. Haste lets creatures attack as soon as they're played, when normally they have to wait for a turn, but the Nemesis also has her own more unique property that's downright spiteful: any time she's damaged, she can do equivalent damage to anything else she wants, and any player damaged by this ability "can't gain life for the rest of the game." Entire decks revolve around life gain, and this relatively inexpensive creature can just permanently shut it down, just like that?! "For the rest of the game" means there's no "cure" or any way to cancel this effect. MEAN!
She also has an awesome name, and a beautifully ominous design that might be difficult to read on a little magic card, but artist Liiga Smilshkalne has a higher-resolution upload on Arstation:
A mass of ghoulish arms with long, spidery fingers erupt from behind the being, and the dark hair draped over the wailing skull expands outward into huge, thick, dark branches that fill up most of the scene, like giant black garlands. This hair is also matted into countless curving spines, so the illuminated space between the branches looks like a hellscape of fangs. Finally, there's kind of a "TV static" or "glitch" effect throughout, which is pretty novel for a Magic the Gathering being, and shows up more than once in Duskmourn!