ENTRY 15: BEASTIES!

AWWWWWW!!! Look at it!! It's precious! "Bashful Beastie" looks like a big giant shaggy cross between a teddy bear and a shih tzu, with a cute little toothy bulldog underbite, hiding its only other facial features behind no less than four differen white masks in its fur, which is a very cool and slightly haunting visual, but doesn't detract from how lovable and sweet this big walking mop looks, even if it does have the "Manifest Dread" ability. Why's that? Why would a "bashful" beastie come with enough Dread to Manifest it? Well, it is a 5/4 creature, which is pretty threatening when players in the standard game only start with 20 life each, but being physically dangerous isn't all there is to Duskmourn's "Beasties."
An official short story, "Keep Them Alive," is a tell-all about Beasties, and you should probably read it first, but we're going to try and summarize it either way. Whatever the Beasties originally were, it's only known that it wasn't human, and that the house transformed them into their current state early in its existence. They didn't emerge with the same predatory intent or quite the same loyalty to the house as its usual creations, though, always wandering aimlessly in search of their "purpose," and even treated with hostility by the house's other monsters. It's not the only explanation, but maybe it considers them mistakes or failures?
The Beasties were originally led as a pack by a Beastie named Spindlewight, until he apparently took it upon himself to find a Purpose once and for all. Special note is made that he fought "horrors to the horrible;" or things "the other children of the house" fled from. It's not overtly stated, but I want to think this means that if he saw something picked on by something worse, he had a compulsion to come to its aid, if only because I like the hypothetical visual of him protecting something like an Appendage Amalgam from a Balustrade Wurm.
Spindlewight "found his purpose" when he heard the unfamiliar sound of crying, which he found unbearable but fascinating. On finding a wounded adult and two children, he was just intrigued enough (...and just wasn't hungry enough) not to eat them, especially when they "spoke in the language of the house." When a cellarspawn came for them, he fought it off, and the now dying adult, recognizing that the beastie was on their side, smiled at him. This apparently filled Spindlewight with a strange euphoria that sounds like a bit more than just a happy feeling, since he didn't even know the meaning of a smile. He just knew it felt good to make something smile, and immediately wanted more of that. The title of the story comes from the wounded human's final words, and that's how Spindlewight, and the rest of the Beasties, finally determined their purpose.
One of those two children unfortunately ran the moment they ever saw whatever it is under a Beastie's masks, but the other stayed with Spindlewight "through many adventures," long enough to reach adulthood, until Spindlewight was killed in some unspecified battle, and also disappeared into the depths of Duskmourn. By then, it sounds like they helped guide the Beasties in their purpose and the formation of their own culture, revolving completely around the protection of the "Keep-Alives." Children are obviously the easiest prey to the house, and to this day, Beasties follow the sound of crying to find them and bond with them, something that also seems to make Beasties stronger and braver to a supernatural degree. They even maintain a huge "playroom" somewhere in the house, where children add to an ever-growing mural of drawings that the Beasties practically worship.
It's all SO cute and bittersweet, you could easily revolve an entire fiction series about this concept alone. An infinite haunted house that eats kids, but a whole race of cuddly furry bogeymonsters exist just to fight back against that? It's a pretty awesome homage to every other "friendly monster from under the bed" story out there, while still having its own original identity and a cooler epic fantasy context.
The thing is...there's no confirmation that "Keep Alives" are ever "Kept Alive" long enough to escape the house. Presumably, almost nobody has ever escaped the house. The short story ends with basically the core mantra of Beastie civilization, such as it is: that their only purpose is to Keep Them Alive...but they will always, sooner or later, finally fail that purpose, and just have to keep trying and trying in the hopes that maybe, some day, they'll "really" succeed.